Task 1
You must produce a report to show case your process of
thought on how you came up with the engine for your product; this includes
looking at the purpose of game engines, functionality of game engines supported
with industry terminology, analysis and research.
DEMO:
This video shows the fifa 15 playable demo. This is a perfect example of what I hope to accomplish with my demo.
BETA:
This video shows the in game footage of someone playing (testing) the game, destiny, while it is in its beta stage. A good example of the stage my creation will go through.
ALPHA:
This video shows Destiny in its alpha stage of testing, I hope that my game will have the opportunity to go through this same stage of testing so that most of the bugs can be fixed.
PRE-ALPHA:
This video show what a game looks like while in pre-alpha, a stage in which core game mechanics and the game engine is tested to find any flaws.
GOLD:
This video shows the gold, or final, stage of a game. The finished product, useful so that you can final market your creation.
DEBUG:
This video shows the debugging process taking place. A stage, which without, would mean the game will, most likely, not work.
AUTOMATION:
This video shows someone testing out their automation system.
WHIT-BOX TESTING:
This video explains what whit box testing is. A process that is useful to help check all of our code is in fully working order ready for the games first stage of testing.
BUG:
This video shows a bug/glitch found the the game fifa 15, understanding what a bug/glitch is an extreme advantage when trying to troubleshoot problems that are being reported during, pre-alpha to beta testing.
VERTEX SHADER:
This video shows vertex shading as well as vertex shaders and the importance of vertex shaders. Without these objects wouldn't look as good as they should.
PIXEL SHADER:
This video shows the workings of a pixel shader, something that makes game environments look amazing.
POST PROCESSING:
This video is a perfect example of what post processing is, this is a tutorial that goes in depth on all of the details.
http://www.comsol.com/video/postprocessing-tutorial-creating-plot
RENDERING:
This video shows a scene in a game engine, and some objects, rendering. Along with detailed real time rendering.
https://www.youtube.com/watch?v=00gAbgBu8R4
NORMAL MAP:
This video shows what normal maps are, in great and extensive detail. As well as comparing them to non-normal maps.
ENTITY:
This video is a representation of what entity is in game engines, it also shows different types of frameworks.
UV MAP:
this video shows the basics of UV mapping, a very important skill to have when creating a game.
https://www.youtube.com/watch?v=iIvTUDgaXik
PROCEDURAL TEXTURE:
This video is a beginners guide to procedural texturing. It goes into detail on what it is and how to use it.
PHYSICS:
This is a video demonstrating the graphical capabilities of a high performance GPU. it is being tested by showing physics, i this case water, within a game.
COLLISION:
This is a tutorial video on how to add collision detection in a java script onto a game engine.
LIGHTING:
This video shows not only what to use lighting and what it is, but how to use it effectively. A skill most important when creating visual pleasing game aesthetics.
ANTI ANALYZING:
This a quick video demonstrating the process of anti analyzing.
LEVEL OF DETAIL:
This is a tutorial video on what level of detail is and how to make it, use it and applying correctly.
ANIMATION:
This is a video which was created as a means to introduce people to animation on the unity game engine.
SPRITE:
A demonstration video on how to make a sprite. It also tells us what a sprite is, in the game maker engine.
SCENE:
This a tutorial on how to create your own, simple, video game scene using the unity 3D game engine.
LIBRARY:
This a video that shows off the unity game engines library, as well as a tutorial on using it effectively.
UI:
This is a video that shows the brand new, unity 4.6, user interface system.
FRAMES:
this a video that explains what frame rate is. In extensive detail.
CONCEPT:
This video shows a video game concept for a game called; "Sound Of Silence".
EVENT:
This is a tutorial video on how to make an event on the unity game engine.
PATHFINDING:
This a pathfinding tutorial on how to intelligently program your AI so that it doesn't walk into things when moving around a complex bit of scenery.
No comments:
Post a Comment